Articles, news and updates related to onboarding by Gameffective

gamification forecast

Will 80% of gamification projects fail? Giving credit to Gartner’s 2012 gamification forecast

The world of enterprise gamification has two oft-quoted statistics, and they are quoted all too often. The first often-quoted statistic is that about 70% of employees are disengaged.The second most quoted statistic about gamification comes from Gartner. In late 2012, at the top of the hype cycle about gamification, Gartner came out with a press release titled “80 Percent of Current Gamified Applications Will Fail to Meet Business Objectives Primarily Due to Poor Design”. This is the second most quoted statistic. We decided to take a look at Gartner’s report then and see how it fared.

micro training gamification

Morsels of learning: about micro-learning and gamification

Micro learning breaks learning into small bites, replacing or complementing long-form training and learning. It uses small, well-planned units, to deliver training and learning to users, when and where they want it.
With our attention becoming similar to that of a goldfish, micro-learning helps in training and information retention. It also works well with gamification implementations, with micro learning being recognized and prompted contextually.

Enterprise Gamification for Employee Onboarding – Call Centers

Sometimes, we go to so much trouble to recruit the right people for our customer contact centers, that we forget the importance of onboarding — helping newbies make it through those first nerve wracking days on the job. If done right, though, onboarding can put new employees on the fast track to productivity, and much more. It certainly takes the sting off those first days on the job and is likely to keep employees happier and more engaged.

Onboarding is much more than speeding up the initial time it takes an employee at a call center to learn how to do their job; it’s also more than orientation. It presents companies with a meaningful opportunity to engage employees, convey to them the larger corporate picture — brand, goals and culture, and even reduce turnover.

Re-Inventing Learnification and Knowledge Collaboration: An Interview with Dr. Eran Gal

We asked Dr. Gal to share his insights about what motivates employees, what types of gamification work better than others and what obstacles a company might confront when implementing gamification. Since Dr. Gal is an e-Learning expert, the focus of the interview was on Learnification. Learnification means using Gamification techniques for the purposes of training or employee on-boarding; the use of game mechanics promotes learning, review of materials and encourages a sense of completion. It also provides clear calls-to-action during the process of learning, and is more effective than traditional methods. By creating inherent incentives to learn, implementation of learnification projects promotes better employee knowledge and satisfaction.

Gamification and Interval Training – a Winning Combination

The world of fitness and weight-loss world is undergoing a revolution. Research has shown that interval training actually works, upending many long held beliefs about how exercise should be done and for how long. The concept is as simple as it is effective: alternating bursts of intense activity with intervals of lighter activity works best. This is now perceived as more effective that steady-state pacing throughout the exercise.

Walking is a great example. If you’re in good shape, you might incorporate short bursts of jogging into your regular brisk walks. If you’re less fit, you might alternate leisurely walking with periods of faster walking. In this way, you can gradually increase the intensity of your workouts as you physically and mentally adapt to your routine.

Interval training improves your aerobic capability, strength and endurance; even more importantly, it keeps boredom away and makes your work out goals more achievable, leaving you motivated for longer.