Articles, news and updates related to performance management by Gameffective

Gameffective Selected by Gartner as 2016 Cool Vendor in Human Capital Management

Gameffective, a leading workforce performance gamification company, announced today it has been recognized as one of four “Cool Vendors in Human Capital Management, 2016” by Gartner.

“We want to change how workforce performance and learning are managed, since this is what the market is telling us” said Gal Rimon, Gameffective’s Founder and CEO “As a startup, we’re always looking for validation of our vision and we feel Gartner’s recognition is a thrilling indicator we really are onto a way of changing performance, motivation and engagement, and we’re very grateful to receive it”.

performance management and gamification

Traditional Performance Management Doesn’t Drive Performance nor Engagement. What Does?

A public survey released by Deloitte (quoted by the Harvard Business Review here) more than half the executives surveyed said that their current performance management approach didn’t result in high performance or in increased employee engagement. Those surveyed are not alone – and the most recent announcement was that Accenture was getting rid of annual performance rankings and reviews. But wasn’t performance management – with all employees then rated on a bell curve – considered as a best practice for optimal organizational management? Let’s look at the drivers behind this new understanding of performance.

Accenture has 330,000 employees – and managers spend thousands of hours on getting trained on performance management and following the practice. What’s behind this huge departure from tradition, and what does it mean for the future of performance management?

Can Gamification replace corporate performance management?

Imagine a trucking company.
Let’s think about how its managers are engaged in meeting corporate goals. They are presented with a business strategy and goals. Let’s say the company has decided it should invest in better customer service, focus on a certain region and resolve a history of safety issues that are mostly related with too many hours of driving. Additionally, the company would like to better control its fuel expenditures by having trucks rest during rush hour traffic.

For over a decade, many enterprises have practiced engaging managers with corporate business strategy and goals. Managers undergo a process to acquaint them with the business strategy (often achieved with the use of learnification strategies) after which KPIs and targets are set, together with scorecards (to provide feedback) and recognition mechanisms. Management achievements are then reviewed discussed and rewarded in ritualized quarterly business reviews and more. This process of translating the business strategy into measurable goals for each manager is crucial to a well-functioning enterprise. Can gamification also achieve the goals of corporate performance management systems?